Wednesday, September 15, 2010

Distributing virtual goods versus physical goods

Here's the problem with the sea-change to virtual goods over the Internet. The producers want to keep the savings of creating and distributing virtual goods versus physical goods. Consumers want that savings - they expect lower prices, close to free. What is going to virtual goods? Anything that can be transferred in bits:

  • audio,
  • music,
  • video,
  • tv shows,
  • movies,
  • books,
  • magazines,
  • newspapers,
  • software,
  • games,
  • communication,
  • reference,
  • research,
  • art,
  • meetings,
  • computer help,
  • mapping, etc.

Most of these items are content (the what), but there are also a couple of “hows”. I think we will see more in the future.

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