Here's the problem with the sea-change to virtual goods over the Internet. The producers want to keep the savings of creating and distributing virtual goods versus physical goods. Consumers want that savings - they expect lower prices, close to free. What is going to virtual goods? Anything that can be transferred in bits:
- audio,
- music,
- video,
- tv shows,
- movies,
- books,
- magazines,
- newspapers,
- software,
- games,
- communication,
- reference,
- research,
- art,
- meetings,
- computer help,
- mapping, etc.
Most of these items are content (the what), but there are also a couple of “hows”. I think we will see more in the future.
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